Arcade Hall
Arena Kombat
Two players, 99 seconds, best-of-3: the full rhythm of classic tournament fighting. Block, combo, projectiles, throws and the FINISH! screen at match point… Every fighter has unique specials and a finisher. All hits are resolved on the server — no cheating!
Open Arenas
No open arenas right now. Throw down the first challenge!
Fighters
Frost Fang
Buz Ninjası
Ember Kahn
Ateş Savaş Lordu
Shadow Viper
Gölge Suikastçısı
Iron Monk
Demir Keşiş
Storm Ronin
Fırtına Kılıcı
Neon Assassin
Siber Gölge
Granite Golem
Taş Dev
Phantom Witch
Hayalet Cadı
Create Arena
Creating an arena gives you a private link; invite your rival. Character select starts once both fighters are ready.
You must sign in to fight.
Sign InLeaderboard
Top 30 players by wins
- 1 test 3
How to Play
- Create a table or join an open arena; when both players are ready the owner starts the match and characters are picked (mirror picks get an alternate palette).
- Keyboard: A/D walk, W jump, S crouch, U/I punches, J/K kicks, L or Shift to block. Double-tap a direction to dash.
- Specials: quarter-circle forward + punch (or O) for special 1, quarter-circle back + punch (or P) for special 2. Press LP+LK together to throw.
- Low attacks must be blocked crouching, overheads standing. Combo damage scales down; at most 3 hits connect in the air.
- Rounds last 99 seconds; win two rounds to take the match. On timeout the higher HP wins the round; ties go to a reduced-HP sudden death.
- Take match point by KO and your rival is dazed: when FINISH! appears, get close and press special — your fighter’s unique finisher plays. Leaving the arena or disconnecting for 60 seconds forfeits the match.